Unity Game Projects
Gremlins VS Hamsters: Treat Chase (2020) 
Gremlins Vs Hamsters: Treat Chase is an infinite runner game in which players play as a hamster running from gremlins on motorbikes!
The game features a robust shop system that allows players to mix and match various hamsters and hats.
As a gameplay programmer I developed:
- Score Management System
- Expandable shop that handles stat and art changes.
- Powerup System
The Wilderlands (2020) 
The Wilderlands was a isometric shooter featuring a blend of the Western and Fantasy genres.
The Wilderlands focuses on strong world building and solid gameplay mechanics backed up by stylized art to create fascinating gameplay and landscapes.
You play as August, a Gunslinger visiting the Fae in order to overcome the trauma plaguing his sister. You must complete trials by shooting your way through hordes of ruthless enemies & defeat the Trial guardians who represent parts of her trauma.
As the Lead programmer I developed:
- A fully-equipped player controller with skill system
- Responsive Horde enemies
- Fun-to-battle Bosses
- A branching text based dialogue system based on Yarnspinner
- Traps and Hazards
George Mason Skywaves (2019)

George Mason Skywaves is a windjammers-esq sport game where two players compete against each other in a game of disk-tennis.
This game is being developed for the Advanced Game Studio course at GMU by the entire class.
Choose one of 4 playable characters! Then pick your GMU based location to duke it out in a riviting game of Disk-tennis! Choose from iconic college characters like The Senior or BasketFace!
Download the game HereAs part of the programming team I:
- Developed A player movement & input system that supports up to two players.
- Created Player state system for managing each player's actions
- Worked with the design team to balance game mechanics
Veggie Rally (2018)
Veggie Rally is a cute arcade-esq farming game.
Originally developed as a project aimed at supporting a theoretical low performance gaming device, Veggie Rally has been updated to support PC.
You play as an unnamed dog farmer harvesting his ripened veggies. Once ripened, these vegetables pop out of the ground and wander around the farm for anyone to take. You must collect the veggies, while avoiding the veggie-stealing Mean Melon Gang!
As the Lead programmer I developed:
- Follow AI that can be disrupted by enemies.
- Control system that supported the tilt-sensing of an theoretical gaming system
- Score-managing system